This is my first try at texturing for YPGTTO, so I decided to start with the Machine of Doom first so I could focus on this one conveyor belt before moving onto a whole digital set. It took a little while to get used to, but I think/hope I set things up correctly and I think it's come out alright. I used a layered shader on the conveyor belt xylophone keys to add a little extra detail to them.
Sunday, 30 July 2017
Friday, 28 July 2017
Digital Sets: The Horn District
I've been working on The Horn District set over the last few days and I think it's come out rather nicely. I tried my best to imitate the camera angles as seen in the animatic/pre-vis...this set is now ready to be textured.
Wednesday, 26 July 2017
Trombone and Tuba: Building the Interior
The interior of the trombone and tuba district is slowly coming together. I am, however, unsure about the big, empty space in the middle - should that be populated by buildings as well? Or left the for little Reds and Yellows as the royal notes enter?
Tuesday, 25 July 2017
YPGTTO: The Trumpet District Signage Texture & Compositing
YPGTTO: The Tuba & Trombone District Texture & Compositing Test
The Tuba & Trombone District Shot 1: Straight out of Maya
The Tuba & Trombone District Shot 1: Basic Composite
The Tuba & Trombone District Shot 2: Basic Composite
A start to texturing the Tuba & Trombone District
Monday, 24 July 2017
Digital Sets: The Viola District
I've finally returned and finished The Viola District. I initially had to model and figure out the basin and the 'wire waterfalls' but I think it's turned out quite nicely. Now with all of the buildings in place it's ready to be textured and brought to life.
YPGTTO: The Trumpet District Texture & Compositing Test Update 2
The Trumpet District: Straight out of Maya
The Trumpet District: Basic Composite
A small tweak to the road pattern.
YPGTTO: The Trumpet District Texture & Compositing Test Update
The Trumpet District: Option 1
The Trumpet District: Option 2
A few experiments adding details to the road and choosing sky colours. There is not much difference between these options. Mainly the road pattern is slightly more noticeable and there is less orange in the sky.
Note: These are images straight out of Maya with no compositing.
Note: These are images straight out of Maya with no compositing.
Sunday, 23 July 2017
YPGTTO: The Harp District Texture & Compositing Test Update
The Harp District Shot 1 Revised: Basic Composit
Details have been added to the balcony to help it feel less generic in close up and distinguish it more from the background.
YPGTTO: The Trumpet District Texture & Compositing Test
The Trumpet District Shot 1: Straight out of Maya
The Trumpet District Shot 1: Basic Composite
A start to texturing the Trumpet District. This is very much in the early stages and doesn't contain a defined sky dome yet.
Digital Sets: The Cello District Continued
The Cello District digital set is now assembled (and looks quite pretty with its textures already applied). Peta-gaye Brown (CAA Class of 2015) created the initial space and layout of the Cello set before being sent off to be textured. I then augmented the textured set to populated it some more to prepare it for the pre-vis and so on.
Saturday, 22 July 2017
YPGTTO: The Harp District Texture & Compositing Test
Thursday, 20 July 2017
YPGTTO: The Cello District Texture & Compositing Test
The Cello District Wide Shot: Basic Composite
The Cello District Close Shot 01: Basic Composite
A start to texturing the Cello District. This is somewhat straight from the concept art in terms of colours, however much of the buildings and environments a unique so colours have been repeated and reused to initially 'cover' the scene. Tweaks and a bit of a rethink in some areas will be needed to pull it together.
Trombone and Tuba: Building the Set 01
Few screenshoots from the Trombone and Tuba district. This is the first set I am putting together so the more feedback the better. I also apologize for not providing actual renders but something is not working properly in my Maya and I need to investigate.
YPGTTO: The Cello District Sign Texture & Compositing Test
The Cello District Sign: Basic Composite
A test for the underwater Cello District. A couple of things to note, caustics (or feel of them) will be needed to complete the underwater feel. This can be achieved cheaply (both static and motion versions) using a caustics map generator. This application generates a moving caustics image sequence which can then be modified in After Effects to suit needs.
YPGTTO: The Clarinet District Establishing Scene Texture & Compositing Update
The Clarinet District Establishing Scene: Detail Test 1
The Clarinet District Establishing Scene: Detail Test 2
The use of a yellow mosaic in test number 1 is possibly a little too chaotic. The blue/green details in test number two allows the scene to breath more.
Wednesday, 19 July 2017
YPGTTO: The Clarinet District Establishing Scene Texture & Compositing
The Clarinet District Establishing Scene: Basic Composite
This the first pass at the Clarinet District establishing shot. Most of the rules were in place based upon previous Clarinet District shots, however the only extra detail which may need tweaking in this scene is the 'entrance stage' so that it is more distinct from the background buildings. The sign too.
YPGTTO: The Basoon District Texture & Compositing Tests Continued...
The Bassoon District Shot RedLA 01: Basic Composite.
The Bassoon District Shot RedOTS_02: Basic Composite.
The Bassoon District Shot RedOTS_04: Basic Composite.
The Bassoon District Shot RedPOV_01: Basic Composite.
The Bassoon District Shot RedOTS_02: Basic Composite.
The Bassoon District Shot RedOTS_04: Basic Composite.
The Bassoon District Shot RedPOV_01: Basic Composite.
Another step forward in the Bassoon District
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