Clarinet District Stairs Scene Shot 1: Basic Composite
Clarinet District Stairs Scene Shot 2: Basic Composite
This scene was fairly straight forward to texture because the shaders and rules of the world already exist. However, making sure the stair treads and risers didn't disappear in shader was important. The only possible alteration could be a change to the key buildings colour to make it different or more noticeably distinct from the others. However, that may break the rules of the scene.
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