YPGTTO / The Bassoon District 3D model texturing tests / Alan Postings
Alan has continued his research and development pertaining too the best methodology for translating YPGTTO's UPA-esque art direction into fully-fledged Maya-realities. We're loving the specimen on the right (above), which mirrors Jordan Buckner's original production art (below) very effectively.
YPGTTO / The Bassoon District buildings / Jordan Buckner
I am soo close to finishing the Yellow rig, but I need to buy myself just a little bit more time. Hopefully this little teaser is enough to keep you going.
Poor Yellow - she's like putty in my hands!
( By the way, I can fix her face back to normal! don't worry! )
For those who are curious to know how it's put together:
The main part of the head is controlled directly by a lattice.
The hair and hair bows are pinned to the very same lattice, but not deformed directly by it.
Each hair strand is controlled by it's own spline IK, which is pinned in three places, allowing it to conform to the shape of the head, whilst still allowing for secondary animation.
Although not demonstrated in the video, the hair bows can also be deformed separately.
The face rig is (or will be) identical to Reds face rig.
So what's left to do then?
Not much. Everything under the hood is working (as far as I can tell), however right now I'm in the middle of creating and connecting the final animatable controls. (In the video, I was just manipulating the joints directly)
Red makes his way through the Violin District by train, so aside from the Engine there also ended to be carriages. Below are some of the initial interiors. And the development of Interior 1, showing both the interior and exterior.
The scene in which Red finds himself aboard is slightly abstracted, and the carriage 'draws' itself into existence, so below we have the purely outlined version followed by the full colour version as the train pulls away.
I've been creating a few more assets. mainly signage for each district, below we have some for the industrious Clarinet District. below that some signs for the Violin district. Finally i have been revisiting the Violin Trains based on the previous feedback. I tried out another colour palette for it as well.
Below are signs for the exit to the Oboe District, via a Gondola on a waterway. The initial designs were based on real canal ways where the tunnels were quite often a hole in a wall. Meanwhile the secondary designs I've created are more tubular architecture that can be seen from all sides.