Thursday 31 August 2017

YPGTTO: The Overture. More Render and Shot Tests


Shots 15, 16, 18, and 19

A few more rendered tests. Shot 16 is still rendering.

YPGTTO: The Overture. More Render and Shot Tests


Shots 11, 12, 13, 14

More render tests for four shots. Shot 12 is a static shot (at least in the pre-viz) and may need to 
be animated.

Wednesday 30 August 2017

YPGTTO: The Overture. Render and Shot Tests



Shots: 02,04,05,06,07,and 08

Here are few render tests for the Overture shots. In most cases these have been a successful (beyond play-blasting), to perhaps see in more detail how the shaders and colours work in motion.  I've not added any compositing to these shots, they are straight out of Maya, and they include an extra 48 frames bleed.

Sunday 13 August 2017

The Entrance to the Overture

The entrance to the overture. I still need to investigate what happened to the indoors floor. 




Tuesday 8 August 2017

Tuba and Trombone: Interior Texturing 2



After adjusting the shadow colours and placing the lights in different places:




Texturing: The Horn District

The Horn District is now textured and ready. It took some tweaking, as the original concept art contained some blue shades, blacks and cooler tones. However, it was decided to stick with warm tones and dusk colours to keep with the aesthetic of brass...so those colours were then tweaked and changed into pinks, reds, oranges, yellows, or warmer toned purples.





Saturday 5 August 2017

Texturing: The Viola District

The Viola District is now full of life and colour. I enjoyed creating the set, so I was glad I had the chance to work on texturing this District as well.





Thursday 3 August 2017

Modelling: The Finale

After finishing the dreaded Conveyor Belt of Doom I started to piece together the various  district models in order to create the Finale, which is essentially a cornucopia of wedding cake constructions.














Eventually components of this will be animated in order to show the orchestra crystallising into it's final form.

Texturing: The Percussion District

The Percussion District is now all textured and ready. I found it quite challenging to get the colours to work together without buildings blending together too much and ensuring that it looked like a nighttime scene, but I'm happy with how it came out.





Wednesday 2 August 2017

Tuba and Trombone: Interior Texturing

The interior of trombone and tuba is now textured. I am still having some issues with mental ray so below are not renders, just screenshots.