Showing posts with label The Clarinet District. Show all posts
Showing posts with label The Clarinet District. Show all posts

Thursday, 20 July 2017

YPGTTO: The Clarinet District Establishing Scene Texture & Compositing Update

 The Clarinet District Establishing Scene: Detail Test 1

 The Clarinet District Establishing Scene: Detail Test 2

The use of a yellow mosaic in test number 1 is possibly a little too chaotic. The blue/green details in test number two allows the scene to breath more.

Wednesday, 19 July 2017

YPGTTO: The Clarinet District Establishing Scene Texture & Compositing


The Clarinet District Establishing Scene: Basic Composite

This the first pass at the Clarinet District establishing shot. Most of the rules were in place based upon previous Clarinet District shots, however the only extra detail which may need tweaking in this scene is the 'entrance stage' so that it is more distinct from the background buildings. The sign too.

Tuesday, 18 July 2017

YPGTTO: The Clarinet District Stairs Scene Texture & Compositing Tests


Clarinet District Stairs Scene Shot 1: Basic Composite


Clarinet District Stairs Scene Shot 2: Basic Composite

This scene was fairly straight forward to texture because the shaders and rules of the world already exist. However, making sure the stair treads and risers didn't disappear in shader was important. The only possible alteration could be a change to the key buildings colour to make it different or more noticeably distinct from the others. However, that may break the rules of  the scene.

Monday, 17 July 2017

YPGTTO: The Clarinet District Spiral Scene Texture & Compositing Tests

Clarinet District Spiral Scene: Maya Render

Clarinet District Spiral Scene: Basic Composite

The is the first pass at texturing the Clarinet District 'Spiral Scene'. Overall this was pretty straight forward because all of the shaders and lights were imported from other scenes. However, the spiral element may need tweaking to make it more of a unique / hero item in the scene. The large blue tops of the two buildings on the left (top and bottom)  may need something extra too.

Saturday, 15 July 2017

YPGTTO: The Clarinet District Texture & Compositing Updates

Clarinet District Shot 01: Update

Clarinet District Shot 02: Update

Almost there. Possibly a few more tweaks to go. The sky could be more blue / less grey and a couple of building may need a touch of yellow to tie them together with the rest.

Updated Adjustments:

Clarinet District Shot 01

Clarinet District Shot 02

Friday, 14 July 2017

YPGTTO: The Clarinet District Texture & Compositing Tests

The Clarinet District Shot 1: Maya Render

The Clarinet District Shot 1: Basic Composite

The Clarinet District Shot 2: Maya Render

The Clarinet District Shot 3: Maya Render

The Clarinet District Shot 3: Basic Composite

A start to texturing the Clarinet District. There's still some tweaking to be done. The yellows are possibly too bright and some detail needs to be added to the door / wall. The door itself could be coloured (exposing the details). It's possibly a bit too 'gloomy' overall as well.

Digital Sets: The Clarinet District - Street Scenes #1 & #2

I've begun to construct some scenes for The Clarinet District. Both of these sets are built for some close-up scenes of Red and Yellow as they chase each other around the streets. Street Scene #1 also contains the entrance into The Bassoon District.

Street Scene #1
 
Street Scene #1

Street Scene #1 - The Bassoon District Entrance

Street Scene #1 - Birds Eye View

Street Scene #2

Wednesday, 5 July 2017

Animation: The Clarinet District - Squash Deformer Test #1

The buildings in The Clarinet District need to bounce and move, so I was looking at which deformers would work best to achieve this. So far the Squash Deformer gives the best results, but I'll continue testing with the other buildings to see how it goes.


Friday, 14 April 2017

Environment/Asset Design- Violin District/ Clarinet District- Signage and Trains

I've been creating a few more assets. mainly signage for each district, below we have some for the industrious Clarinet District. below that some signs for the Violin district. Finally i have been revisiting the Violin Trains based on the previous feedback. I tried out another colour palette for it as well.




Tuesday, 21 February 2017

Environment/Asset Design- The Clarinet District

'We can see a view of Clarinet-like chimneys puffing out clouds of musical notation. There's a real sense of 'squash and stretch' - the sort of bendiness you might see in one of those early 'Merry Melody' or 'Happy Harmony' cartoons. Indeed this cityscape makes for a rather comedic vista.'

I've begun building some clarinet factory towers. At the moment they don't resemble the rather more bendy description. This is because the drawings are the towers in an idle state, but during the animation stage will be a little more squashy like my final sketch (left being the original drawing, right being altered). Even this one seems a little conservative. I think there will be room for some really eccentric shapes morphed out of the drawings below.



Squash n Stretch Sketch

(Left- original, Right-altered chimneys)