As a precursor to the big "Metropolis" reveal Red is joined by the citizens of this musical world in a frenetic dash to the Finale. In this section Red is deposited by a flock of birds and runs along a track whilst being accosted by the mischievous King on his Paladin. Compared to putting the Metropolis together this environment is stark, however it will be populated by a cornucopia of musical fellows which will, no doubt, steal the show.
Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Wednesday, 20 September 2017
Tuesday, 22 August 2017
Thursday, 3 August 2017
Modelling: The Finale
After finishing the dreaded Conveyor Belt of Doom I started to piece together the various district models in order to create the Finale, which is essentially a cornucopia of wedding cake constructions.
Eventually components of this will be animated in order to show the orchestra crystallising into it's final form.
Tuesday, 18 July 2017
Wednesday, 12 July 2017
Tuesday, 11 July 2017
Modelling: The Percussion District, Cranes
A couple of cranes for the Percussion District, no doubt these will bring more jeopardy to Reds adventure.
Modelling: The Percussion District, Hammer Machines.
Various machines for the conveyor belt of horrors:
Friday, 30 June 2017
Digital Sets: The Oboe District
The Oboe District's set is now (hopefully) complete and ready to progress onto being textured. The river, buildings and bridges took quite a bit of tweaking, but it got there in the end!
Thursday, 29 June 2017
Wednesday, 28 June 2017
Thursday, 22 June 2017
Modelling: The Oboe District's Bridges
Thursday, 15 June 2017
Digital Sets: The Overture #2
The Overture set is now completed! I modelled the dome properly and added some railings so they looked nice and detailed. I also modelled some exit tubes for the elevators, placed the road supports, and readjusted the pillars so they fit the shape of the dome. I also added in the signs and made some more pathways so the space felt more busy and populated. Overall I'm happy with how it turned out, so now I'm onto working with the Oboe District.
Sunday, 11 June 2017
Modelling: The Overture's Departure Board & Map
The Departure Board and The Overture Map have now been modelled. I still need to figure out how to create the flipping text on the Departure Board - I could do it in Maya, AE, or a combination of the two. Now that I have a physical model to work with, I'll be able to experiment with it more later on.
Friday, 9 June 2017
Modelling: The Overture's Elevator & Road Supports
I've been working on modelling The Overture's elevators, which includes the tubes and the lift itself. I've created a set of controls for each set of doors and controls to position the objects both together and independently as needed. There are also controls for the visibility, so the geometry and sets of controls for the overall elevator, the tube, and the lift can be turned on and off to make it easier to work with.
I've also created the support pillars for the roads in The Overture set, so I can now bring this base into the set file and use a lattice to bend and adjust the models as needed to fit them where they need to be.
Tuesday, 6 June 2017
Tuesday, 30 May 2017
Friday, 26 May 2017
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