Sunday, 19 February 2017

YPGTTO: Character / Red & Yellow

Here's just a quick update to say that Red is fully rigged.

So assuming that we don't find any random glitches or instabilities during the animation process, there is nothing left to do on Red.

I haven't had time to record another video covering the latest additions (although there's not much else to it really), but I hope to get that done fairly soon.

Now my attention shifts to Yellow.




Yellow is similar to Red, but there are still some things that need to be figured out with the model. For example, the body is completely different.

This is a rough draft of how the body is going to be recreated in 3D.


And this is what the complete note shape looks like from looking upwards, mid and downwards.



The hair is also tricky to deal with. My original attempts were simply to create some free floating curves representing hair strands. However, I'm now thinking that I may need to change that for a solid head / hair mesh with strokes overlaid.

Maybe something like this:


I know I'm getting closer to the right look, but I'm not quite there yet. That's the tricky bit - making it look correct from multiple angles.

Once I've got the model figured out, I will then be able to figure out how much of the Red Rig I can repurpose for Yellow.

That's all for now.

Ethan Shilling



1 comment:

  1. I've just seen Nat's first 'play' with Red and it was a bit thrilling to see him walking around - a testament to his creator!!! I find it utterly fascinating - closing the gap between the simplicity of the drawing and the complexity of that simplicity in 3D terms - the art and graft of translation! Your creativity and efforts are much appreciated, Ethan. Thank you for bringing so much innovation and imagination to YPGTTO :) Good luck with Yellow - may she prove smooth(ish!) sailing...

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