One of the big challenges facing the YPGTTO production team is replicating the illustrative UPA-inspired aesthetic of Jordan, Julien and Emily's production design in 3D. Fortunately for us, Computer Animation Arts' senior lecturer and magician-in-residence, Alan Postings is on hand to guide us through the appropriate workflow. One of the really important elements of our collaborations is the dissemination of new ideas and exploratory practices to our creative community, so students can learn from the course's extra-curricular activities and apply that learning to their own artistic endeavours. Accordingly, Alan's bespoke YPGTTO tutorials are now available to all CAA students as part of their Toolkit website resource. Watch and learn!
Showing posts with label Kingdom Of Sound. Show all posts
Showing posts with label Kingdom Of Sound. Show all posts
Tuesday, 7 March 2017
Thursday, 2 June 2016
An Introduction: Initial Responses
Let's start by getting some existing work out of the way. As is the case with many alumni and students, I've been responding to the speedpaint challenges over the last few weeks. So, these early paintings are without influence or discussion, just immediate responses to each segment of music.
As is often the case, these early, first responses are without too much design or real understanding. Thus, these paintings are not proposed outcomes, but rather a starting point from which to move from and begin early discussions.
Already, we have been discussing some building blocks for the project. With such an expansive animation, we know that methodologies and structure will be a huge help in finding a pathway through the sequence. Some of these early ideas are really exciting starting points for how the world might be built.
Day Cycle / Lighting / Mood
After the first sequence (The Map), the tone of the music eases us into a new world. Each sequence thereafter seems to become more developed and suggestive of a time of day. For this reason, we've discussed the idea that the animation takes place over a day cycle. Or at the very least, each sequence should require some unique lighting as we change spaces and districts. As I collect and look through the student work, I think this notion will demonstrated. Within my own paintings, there was certainly a feeling of light changes that can be seen when placed in sequence. I'll be posting some personal thoughts on each sequence soon.
The second discussion currently underway (which will change as we push visual development forward) is the aesthetic landing point between realism and abstract. Obviously, realism is an incorrect pathway. This has been proven time and time again with CG animation. But we do want to move into the world of dimensions and forms. It should be an expansive space that becomes evocative of a city, yet still maintain some abstraction. I think we'll find this landing point as paintings progress, but my next task is to start painting abstractly, just to see the potential of this extreme.
Character / Camera Direction
I'm sure Phil will talk more about this soon, but one aspect we've discussed since the beginning, is the camera direction. How do we move through these spaces in an interesting and dynamic manner? Whatever this is, it needs to help inject some narrative and momentum, rather than simply gliding through an environment. Early discussions are moving towards the idea of a murmuration of birds. A big swirling vortex of shapes that moves, expands and breaks up through the city. As we follow them, we lock onto specific characters which help provide some narrative to a specific district. Whether it be the excited, wide eyed starling awe struck by the views before them, or perhaps multiple characters racing through the streets. A simply premise, but something with great potential.
So, consider this my little introduction. This is the starting point for lots of work to come. I'll be posting soon on the following:
- Sequence Breakdowns
- CAA Responses and Analysis
- Visual Development
- Influences
More soon!
Saturday, 16 April 2016
ONE @ UCA 15th April 2016
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| The Viola District / Samantha Niemczyk |
On the morning of April 15th, CAA had the pleasure of meeting Orchestra directors from Poland, Bulgaria, Czech Republic, Germany, Slovenia, France and Slovakia - aka the Orchestra Network for Europe. Our job was to inspire them, to share with them our progress so far on our Kingdom Of Sound project - an animation-in-the-offing to accompany live performances of Benjamin Britten's Young Person's Guide To The Orchestra. I'm happy to report that our ideas for this animation were met with genuine excitement and even a round of applause! Green light!
Speed paints into Maya / Research & development
Projection mapping experiment / Ethan Shilling
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| The Violin District / Heidi Grover |
Speed paint interpreted in Maya / Ethan Shilling
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| The Double Bass / Eva Pinnington |
Speed painting as digital set / Ethan Shilling
Sunday, 10 April 2016
YPGTTO: Kingdoms Of Sound Speed Paint Challenge #15 The Kingdom Of Sound
Speed Paint Challenge #15
The Kingdom Of Sound
This is it, ladies and gentleman: this is Britten's big finish. Your challenge is to show us the Kingdom of Sound in all it's helicopter-shot-style glory. We want to see the whole realm laid out before us. It needs to be grand, majestic and super-cinematic! These are the closing shots, expressing the power, potential and sonic excitement of an orchestra in full swing!

Young Person's Guide To The Orchestra, Op. 34 - Finale / Benjamin Britten
Need more inspiration? Visit the original YPGTTO brief here.
Wednesday, 6 April 2016
YPGTTO: Kingdoms Of Sound Speed Paint Challenge #14 The Percussion City
Speed Paint Challenge #14
The Percussion City
Percussion: The percussion family is the largest in the orchestra. Percussion instruments include any instrument that makes a sound when it is hit, shaken, or scraped. It's not easy to be a percussionist because it takes a lot of practice to hit an instrument with the right amount of strength, in the right place and at the right time. Some percussion instruments are tuned and can sound different notes, like the xylophone, timpani or piano, and some are untuned with no definite pitch, like the bass drum, cymbals or castanets. Percussion instruments keep the rhythm, make special sounds and add excitement and color. Unlike most of the other players in the orchestra, a percussionist will usually play many different instruments in one piece of music. The most common percussion instruments in the orchestra include the timpani, xylophone, cymbals, triangle, snare drum, bass drum, tambourine, maracas, gongs, chimes, celesta and piano.
You can listen to the extract (below) as many times as you like. We don't want literal images of the instruments associated with the extracts, but we do want your concept paintings to associate with the shapes, forms, structures, mechanisms, colours, materials and special characteristics of the specific instrument - and the moods evoked by the music extract itself.
We do want to get a sense of spaces and places - of being 'within' these various districts of our Kingdom Of Sound.
Think of the relationship between the instrument and the extract in the following way: the structure, shapes, mechanisms and movement of the instrument gives you your vocabulary of architectural components, and the music extract gives you the art direction (i.e. the mood, colour palette, composition etc.)
In regards to setting up your speed paints in Photoshop - a few basic rules: can you ensure you're working at the following settings: 2560 pixels x 1440 pixels / 300dpi.
Feel free to go even more panoramic if your vision demands it and feel free to flip between landscape and portrait as your imagination requires. Once you've completed your digital painting(s), can you upload it to your blog entitled YPGTTO Speed Paint Challenge, and include the number and title of the challenge too: YPGTTO Speed Paint Challenge 14 : The Percussion City
Please can you keep all your original Speed Paint files safe and sound in a folder, as I'll be collecting them in as an archive of the project at the end of the challenge.
Young Person's Guide To The Orchestra, Op. 34 - Percussion / Benjamin Britten
Need more inspiration? Visit the original YPGTTO brief here.
Tuesday, 5 April 2016
YPGTTO: Concepts in 3D - The Beginning
For this project I have been tasked to come up with some 3D concepts / techniques to create 3D scenes based on the currently submitted speed-paintings.
Although don't expect anything I post to be considered final or even a work in progress. Instead it will be a collection of tests and ideas, which may or may not prove useful as we move further into production.
I have two main test pieces to show today.
For the first, I have taken the following concept by Sam Niemczyk, of The Flute District...
....and projected it onto a single sculpted 3D mesh.
I could have spliced the painting into layers and modelled each part separately, but I didn't want to over complicate the test. This of course means the foreground and background elements appear to be glued together, however the main thing I am trying to demonstrate is what a 3D environment might look like if everything is painted in 3D. There are no lights or shaders in the scene, other than what is actually painted, so it is quite literally a 3D painting.
The second test was based on the following concept by Heidi Grover, of The Violin District.
It's not an exact match of the original concept (which I don't believe is important for this project anyway), but it shows how the style of the painting could be recreated in 3D, using a backdrop, and some 3D strokes and spheres with flat shading.
I imagine a combination of this and some painted objects much like the first test could create an effective 3D painted environment.
What follows next is a mixed bag of unfinished tests, which I decided not to take any further since they were (in my opinion) not going in the right direction.
The original concept of The Clarinet District by Sam Niemczyk.
Pieces cut from the original to make a simple mock-up...
... and added some 3D objects with toon shader.
Various toon shader tests.
Generally speaking, toon shaders have a tendency to look very artificial and cheap so I'm not entirely convinced by these tests, but it might be something to consider if we used them in conjunction with painted textures. What makes them interesting is how they allow you to control the final colour of the shaded object based on light falloff (rather than using a single colour or texture with a realistic light falloff).
It's still very early days, but I think one of the biggest decisions we will need to make is whether we want to create a very literal CG painted 3D environment based directly on the concepts (perhaps picking one style to apply to them all), or whether we want to go for something more realistic in the sense of, how would we create the environment out of real materials like an art & craft project. ie: re-creating models as if made from painted cardboard, clay or paper etc... so imagine something that you could see being physically assembled, yet still completely abstract in it's design (and animation).
For example, I started to sculpt one of these tree things from The Bassoon District concept painting by Jack White...
...to look like it was made from modeling clay.
OK, it's just a super detailed blob, I know, but you get the idea!
Despite spending a lot of time on exploring the possibilities of 3D painted environments, I feel that maybe keeping the final renders a bit more realistic and 'touchable' might be the right aesthetic for the project.
Any thoughts on this?
Ethan Shilling
Sunday, 3 April 2016
YPGTTO: Kingdoms Of Sound Speed Paint Challenge #13 The Brass City / The Trombone & Tuba District
Speed Paint Challenge #13
The Brass City / The Trombone & Tuba District
Trombone: Brassy, brilliant, powerful, overpowering, solid, tense, penetrating, dramatic, hard, full, sinister, soft, round.
Low register: Dark, weighty, dense, somber, threatening when played forte, mysterious and full when played piano. It is used for weighty and portentous themes and as bass in harmony sequences.
Middle register: Metallic sound, mighty, sometimes blaring and heroic when played forte. Grave, sustaining, full, mysterious in piano. Very short and barely sounded notes through sustained chords.
Upper register: Here the sound becomes more brilliant and can reach sweeping intensity. The mellowness increases. The tenor trombone, now sounding more metallic, more definite and brighter, shares this register with the French horn, which sounds playful and magical.
Tuba: Round, calm, hearty, loud, robust, ponderous, sustaining, soothing, earthy, sonorous, majestic, cavernous, rumbling, unfathomable, grave, weighty, broad, resonant.
The tuba has a smooth round full tone, deep and sonorous enough it can fill an entire hall. The range of the tuba is quite vast, the lowest notes reach down below the range of the piano and the highest reaching upwards of F4. It's lower range can be loud, raspy, and describable as "flatulent" in nature, while the upper register can be rich, smooth, and sweet sounding.
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| Trombone |
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| Tuba |
You can listen to the extract (below) as many times as you like. We don't want literal images of the instruments associated with the extracts, but we do want your concept paintings to associate with the shapes, forms, structures, mechanisms, colours, materials and special characteristics of the specific instrument - and the moods evoked by the music extract itself.
We do want to get a sense of spaces and places - of being 'within' these various districts of our Kingdom Of Sound.
Think of the relationship between the instrument and the extract in the following way: the structure, shapes, mechanisms and movement of the instrument gives you your vocabulary of architectural components, and the music extract gives you the art direction (i.e. the mood, colour palette, composition etc.)
In regards to setting up your speed paints in Photoshop - a few basic rules: can you ensure you're working at the following settings: 2560 pixels x 1440 pixels / 300dpi.
Feel free to go even more panoramic if your vision demands it and feel free to flip between landscape and portrait as your imagination requires. Once you've completed your digital painting(s), can you upload it to your blog entitled YPGTTO Speed Paint Challenge, and include the number and title of the challenge too: YPGTTO Speed Paint Challenge 13 : The Trombone & Tuba District
Please can you keep all your original Speed Paint files safe and sound in a folder, as I'll be collecting them in as an archive of the project at the end of the challenge.
Young Person's Guide To The Orchestra, Op. 34 - Trombones & Tubas / Benjamin Britten
Need more inspiration? Visit the original YPGTTO brief here.
Wednesday, 30 March 2016
YPGTTO: Kingdoms Of Sound Speed Paint Challenge #12 The Brass City / The Trumpet District
Speed Paint Challenge #12
The Brass City / The Trumpet District
Need more inspiration? Visit the original YPGTTO brief here.
Trumpet: The trumpet is constructed of brass tubing bent twice into a rounded oblong shape. It has the highest register in the brass family. As a signaling device in battle or hunting, trumpets have a very long history, dating back to at least 1500 BC. The trumpet’s sound is metallic, bright (but also dark in the lower register), intense, brilliant, powerful and stately.
You can listen to the extract (below) as many times as you like. We don't want literal images of the instruments associated with the extracts, but we do want your concept paintings to associate with the shapes, forms, structures, mechanisms, colours, materials and special characteristics of the specific instrument - and the moods evoked by the music extract itself.
We do want to get a sense of spaces and places - of being 'within' these various districts of our Kingdom Of Sound.
Think of the relationship between the instrument and the extract in the following way: the structure, shapes, mechanisms and movement of the instrument gives you your vocabulary of architectural components, and the music extract gives you the art direction (i.e. the mood, colour palette, composition etc.)
In regards to setting up your speed paints in Photoshop - a few basic rules: can you ensure you're working at the following settings: 2560 pixels x 1440 pixels / 300dpi.
Feel free to go even more panoramic if your vision demands it and feel free to flip between landscape and portrait as your imagination requires. Once you've completed your digital painting(s), can you upload it to your blog entitled YPGTTO Speed Paint Challenge, and include the number and title of the challenge too: YPGTTO Speed Paint Challenge 12 : The Trumpet District
Please can you keep all your original Speed Paint files safe and sound in a folder, as I'll be collecting them in as an archive of the project at the end of the challenge.
Young Person's Guide To The Orchestra, Op. 34 - Trumpets / Benjamin Britten
Need more inspiration? Visit the original YPGTTO brief here.
Sunday, 27 March 2016
YPGTTO: Kingdoms Of Sound Speed Paint Challenge #11 The Brass City / The Horn District
Speed Paint Challenge #11
The Brass City / The Horn District
French Horn: The French horn is often played with the right hand inside the bell. It is the only brass instrument with a funnel shaped mouthpiece. The French horn consists of about 20 feet of narrow tubing wound into a circle. The player obtains different notes on the horn with a clear mellow sound by pressing the rotary valves. The French horn has the reputation of being one of the hardest brass instruments to play, though also one that produces one of the most beautiful sounds...
You can listen to the extract (below) as many times as you like. We don't want literal images of the instruments associated with the extracts, but we do want your concept paintings to associate with the shapes, forms, structures, mechanisms, colours, materials and special characteristics of the specific instrument - and the moods evoked by the music extract itself.
We do want to get a sense of spaces and places - of being 'within' these various districts of our Kingdom Of Sound.
Think of the relationship between the instrument and the extract in the following way: the structure, shapes, mechanisms and movement of the instrument gives you your vocabulary of architectural components, and the music extract gives you the art direction (i.e. the mood, colour palette, composition etc.)
In regards to setting up your speed paints in Photoshop - a few basic rules: can you ensure you're working at the following settings: 2560 pixels x 1440 pixels / 300dpi.
Feel free to go even more panoramic if your vision demands it and feel free to flip between landscape and portrait as your imagination requires. Once you've completed your digital painting(s), can you upload it to your blog entitled YPGTTO Speed Paint Challenge, and include the number and title of the challenge too: YPGTTO Speed Paint Challenge 11 : The Horn District
Please can you keep all your original Speed Paint files safe and sound in a folder, as I'll be collecting them in as an archive of the project at the end of the challenge.
Young Person's Guide To The Orchestra, Op. 34 - Horns / Benjamin Britten
Need more inspiration? Visit the original YPGTTO brief here.
Need more inspiration? Visit the original YPGTTO brief here.
Wednesday, 23 March 2016
YPGTTO: Kingdoms Of Sound Speed Paint Challenge #10 The String City / The Harp District
Speed Paint Challenge #10
The String City / The Harp District
Gentle, metallic, blurring, resonant, short, hard, drifting, full-sounding, rushing, clear, brilliant, glittering, flowing, dull, mellow, sharp, crystal clear, reverberating, splashing, cascading.
The Harp: Harps are essentially triangular in shape, and are made primarily of wood. Harp strings are made of metal gut and sometimes nylon, and are coloured to give the player a visual aid to find the right string, with all the Cs red and all the Fs black. The lowest strings are made from steel and the rest of the strings are made from gut, although some players use nylon strings for the very highest notes, as gut strings tend to break more often. The harp's neck sweeps up and forward like a snake and is often decorated with animal or human-like mythological figures.
You can listen to the extract (below) as many times as you like. We don't want literal images of the instruments associated with the extracts, but we do want your concept paintings to associate with the shapes, forms, structures, mechanisms, colours, materials and special characteristics of the specific instrument - and the moods evoked by the music extract itself.
We do want to get a sense of spaces and places - of being 'within' these various districts of our Kingdom Of Sound.
Think of the relationship between the instrument and the extract in the following way: the structure, shapes, mechanisms and movement of the instrument gives you your vocabulary of architectural components, and the music extract gives you the art direction (i.e. the mood, colour palette, composition etc.)
In regards to setting up your speed paints in Photoshop - a few basic rules: can you ensure you're working at the following settings: 2560 pixels x 1440 pixels / 300dpi.
Feel free to go even more panoramic if your vision demands it and feel free to flip between landscape and portrait as your imagination requires. Once you've completed your digital painting(s), can you upload it to your blog entitled YPGTTO Speed Paint Challenge, and include the number and title of the challenge too: YPGTTO Speed Paint Challenge 10 : The Harp District
Please can you keep all your original Speed Paint files safe and sound in a folder, as I'll be collecting them in as an archive of the project at the end of the challenge.
Young Person's Guide To The Orchestra, Op. 34 - The Harp / Benjamin Britten
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