Saturday, 5 November 2016

Environment Design: The Bassoon District

A few small updates whilst I've been trying to catch up on goings on. The big goal is to get this world designed so that asset creation can begin, and for that, we need an art bible. So, for each district, I'm hoping to generate some colour keys, composition shots and production assets which artists can use as a reference to build the world in Maya. Here're a few new (and some old) sketches for the Bassoon District.

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