The Cello District digital set is now assembled (and looks quite pretty with its textures already applied). Peta-gaye Brown (CAA Class of 2015) created the initial space and layout of the Cello set before being sent off to be textured. I then augmented the textured set to populated it some more to prepare it for the pre-vis and so on.
A start to texturing the Harp District. A few tweaks may be needed, the sky and 'hero' harp in the foreground may need more detail. The hero harp railings could possibly be adjusted to help distinguish them from the background objects too.
A start to texturing the Cello District. This is somewhat straight from the concept art in terms of colours, however much of the buildings and environments a unique so colours have been repeated and reused to initially 'cover' the scene. Tweaks and a bit of a rethink in some areas will be needed to pull it together.
Few screenshoots from the Trombone and Tuba district. This is the first set I am putting together so the more feedback the better. I also apologize for not providing actual renders but something is not working properly in my Maya and I need to investigate.
A test for the underwater Cello District. A couple of things to note, caustics (or feel of them) will be needed to complete the underwater feel. This can be achieved cheaply (both static and motion versions) using a caustics map generator. This application generates a moving caustics image sequence which can then be modified in After Effects to suit needs.