Shots 01 - 14
Showing posts with label The Cello District. Show all posts
Showing posts with label The Cello District. Show all posts
Sunday, 15 October 2017
Chapter 8: The Cello District Composited Scenes
Sunday, 23 July 2017
Digital Sets: The Cello District Continued
The Cello District digital set is now assembled (and looks quite pretty with its textures already applied). Peta-gaye Brown (CAA Class of 2015) created the initial space and layout of the Cello set before being sent off to be textured. I then augmented the textured set to populated it some more to prepare it for the pre-vis and so on.
Thursday, 20 July 2017
YPGTTO: The Cello District Texture & Compositing Test
The Cello District Wide Shot: Basic Composite
The Cello District Close Shot 01: Basic Composite
A start to texturing the Cello District. This is somewhat straight from the concept art in terms of colours, however much of the buildings and environments a unique so colours have been repeated and reused to initially 'cover' the scene. Tweaks and a bit of a rethink in some areas will be needed to pull it together.
YPGTTO: The Cello District Sign Texture & Compositing Test
The Cello District Sign: Basic Composite
A test for the underwater Cello District. A couple of things to note, caustics (or feel of them) will be needed to complete the underwater feel. This can be achieved cheaply (both static and motion versions) using a caustics map generator. This application generates a moving caustics image sequence which can then be modified in After Effects to suit needs.
Monday, 1 May 2017
Environment/Asset Design- The Cello District- Signage
A few Cello signage designs. Red will swim into the district from quite high up, so the initial signs were little too short in stature. Number 7 of the taller set is the finalised design.
Thursday, 23 March 2017
Thursday, 16 March 2017
Modelling: The Cello District Assets #01
Friday, 30 December 2016
Environment/Asset Design- The Cello District
'Red descends further, and now we get our first proper glimpse of the Cello District; it's Atlantean! There's a majesty and melancholy about this deep, mournful district.'
'Our first impression is of some vast accretion of sunken wooden ships, with ornate figureheads, but we're looking at the necks of carved wooden cellos.'
I've got a mix of 'wreck' designs as well as 'repurposed' Cello ship designs. It could do with further exploration. I am however happy with the attempt at caustics and refractions on the building shapes.
Initial Cello District Concept Art
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