Showing posts with label The Cello District. Show all posts
Showing posts with label The Cello District. Show all posts

Sunday, 23 July 2017

Digital Sets: The Cello District Continued

The Cello District digital set is now assembled (and looks quite pretty with its textures already applied). Peta-gaye Brown (CAA Class of 2015) created the initial space and layout of the Cello set before being sent off to be textured. I then augmented the textured set to populated it some more to prepare it for the pre-vis and so on.




Thursday, 20 July 2017

YPGTTO: The Cello District Texture & Compositing Test

The Cello District Wide Shot: Basic Composite

The Cello District Close Shot 01: Basic Composite
 
The Cello District Close Shot 02: Basic Composite

A start to texturing the Cello District. This is somewhat straight from the concept art in terms of colours, however much of the buildings and environments a unique so colours have been repeated and reused to initially 'cover' the scene. Tweaks and a bit of a rethink in some areas will be needed to pull it together.

YPGTTO: The Cello District Sign Texture & Compositing Test

The Cello District Sign: Basic Composite


A test for the underwater Cello District. A couple of things to note, caustics (or feel of them) will be needed to complete the underwater feel. This can be achieved cheaply (both static and motion versions) using a caustics map generator. This application generates a moving caustics image sequence which can then be modified in After Effects to suit needs.

Monday, 1 May 2017

Environment/Asset Design- The Cello District- Signage


A few Cello signage designs. Red will swim into the district from quite high up, so the initial signs were little too short in stature. Number 7 of the taller set is the finalised design.



Thursday, 16 March 2017

Modelling: The Cello District Assets #01

Modelling the cello ships was much more difficult than all previous districts' assets. In the end I used Emily's designs as guidelines and created few models that only slighty resemble the original cello ships designs. 

Emily's cello designs


Friday, 30 December 2016

Environment/Asset Design- The Cello District

'Red descends further, and now we get our first proper glimpse of the Cello District; it's Atlantean! There's a majesty and melancholy about this deep, mournful district.'
'Our first impression is of some vast accretion of sunken wooden ships, with ornate figureheads, but we're looking at the necks of carved wooden cellos.'

I've got a mix of 'wreck' designs as well as 'repurposed' Cello ship designs. It could do with further exploration. I am however happy with the attempt at caustics and refractions on the building shapes.



Initial Cello District Concept Art