Showing posts with label The Viola District. Show all posts
Showing posts with label The Viola District. Show all posts

Saturday, 5 August 2017

Texturing: The Viola District

The Viola District is now full of life and colour. I enjoyed creating the set, so I was glad I had the chance to work on texturing this District as well.





Monday, 24 July 2017

Digital Sets: The Viola District

I've finally returned and finished The Viola District. I initially had to model and figure out the basin and the 'wire waterfalls' but I think it's turned out quite nicely. Now with all of the buildings in place it's ready to be textured and brought to life.




Sunday, 2 July 2017

YPGTTO: The Violin Train District Texture Tests

The Violin District Train Shot 1

The Violin District Train Shot 2

This is another work in progress. In this case the interior needs more geometry / objects to flesh 
it out and possibly shadows activated for an internal shot.

Friday, 30 December 2016

Environment/ Asset Design- The Viola District


'The Viola District is shaped like an enormous basin, with its buildings lining the concave wall on every side.'
'The column from which Red now appraises the city is like a perpendicular stamen inside a bowl shaped flower.'

Below I have designed the Nelson's Column like plinth Red lands atop of. I took a rather asymmetric route with this set.



All of the buildings below would be wall mounted onto the inside of the basin walls.



Below is an initial concept from the bottom of the Viola basin. I haven't managed to implement the water features properly yet. It's a design that will need further revision to add the fountain like strings that cascade from the top of the city edges.