Shots 01 - 16
Showing posts with label The Viola District. Show all posts
Showing posts with label The Viola District. Show all posts
Sunday, 15 October 2017
Chapter 7: The Viola District Composited Scenes
Saturday, 5 August 2017
Texturing: The Viola District
The Viola District is now full of life and colour. I enjoyed creating the set, so I was glad I had the chance to work on texturing this District as well.
Monday, 24 July 2017
Digital Sets: The Viola District
I've finally returned and finished The Viola District. I initially had to model and figure out the basin and the 'wire waterfalls' but I think it's turned out quite nicely. Now with all of the buildings in place it's ready to be textured and brought to life.
Wednesday, 12 July 2017
Sunday, 2 July 2017
YPGTTO: The Violin Train District Texture Tests
The Violin District Train Shot 1
The Violin District Train Shot 2
This is another work in progress. In this case the interior needs more geometry / objects to flesh
it out and possibly shadows activated for an internal shot.
Thursday, 25 May 2017
Friday, 30 December 2016
Environment/ Asset Design- The Viola District
'The Viola District is shaped like an enormous basin, with its buildings lining the concave wall on every side.'
'The column from which Red now appraises the city is like a perpendicular stamen inside a bowl shaped flower.'
Below I have designed the Nelson's Column like plinth Red lands atop of. I took a rather asymmetric route with this set.
All of the buildings below would be wall mounted onto the inside of the basin walls.
Below is an initial concept from the bottom of the Viola basin. I haven't managed to implement the water features properly yet. It's a design that will need further revision to add the fountain like strings that cascade from the top of the city edges.
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