Showing posts with label The Flute District. Show all posts
Showing posts with label The Flute District. Show all posts

Wednesday, 12 July 2017

YPGTTO: The Flute District Texture & Compositing Tests



Flute District Shot 1: Straight out of Maya

Flute District Shot 1: Composite

 Flute District Shot 2: Straight out of Maya

 Flute District Shot 2: Composite

 A set of colour and texture experiments to find a 'sun up' Flute District scene. There are few tweaks needed in terms of colour and the sky (more detail) but its a step in the right direction to capture a specific time of day. Overall, this environment is taking on a retro quality.

Friday, 17 February 2017

Environment/Asset Design- The Flute District

Here are some more buildings. More spire like this time around. I played a little with and without symmetry with these designs.


Below is an attempt at a top-down view of the city, as seen from Red's eyes, while fluttering down from the lift. I wanted to create the feeling of height, hence the vertigo inducing POV.

In my bid to communicate the shininess of the Flute district I've made these buildings rather more complicated in colour-scheme and design compared to the UPA art style. I may have to revisit the area with simpler forms and colourings.


Tuesday, 14 February 2017

Environment/Asset Design- The Flute District- Buildings

I am adding to the existing pool of Flute designs with some buildings today. I have been trying to add lots of balcony terraces for layers using the valves and turning them on their sides. Its quite challenging trying to make these buildings appear spire like and less industrial.

I'm hoping when I complete a concept paint of these various tubular elements peeping through mist and cloud things will start to feel taller and layered- awaiting the arrival of the music note civilians as they flutter down.


Sunday, 13 November 2016

Environment Design: The Flute District / The Oboe District

A few updates regarding production assets! We've got so much to do and the list is long, so trying to work on these whenever I get some spare time. Here are a few from this week. I'm not too sure about some of these. For example, the flute building assets might be a little too fantasy, but there's still room for discussion on all of this stuff. It at least gives us some direction to start creating assets and exploring texturing.

The Flute District
The camera exits the clouds to show us the elegant silvered spires of the aerial Flute City.   We spiral past them. It’s beautiful here! Below us, we can see some of the notes we arrived here with circling the spires, platforms and steeples as they continue to drift downwards.  We can see too how the valves on the sides of the spires are opening and closing in quick succession, mimicking the action of the instruments which they so closely resemble.


The Oboe District
The sun is rising; the air is golden and gauzy – as impressionist and as gilded as the light in a Thomas Moran-painting.   This sequence is a fantasia on a theme of parallax and wipe-cuts, as we move seamlessly and in an unhurried way between a variety of different shots – aerial shots, in which the towers and shimmering waterways abstract effortlessly, become long shots in which red note and his craft are dwarfed by the glinting tube-like structures of the Oboe city’s architecture.  Long shots become mid-shots, mid-shots become close-ups, close-ups become abstractions of surfaces and details – and everything feeling dreamlike and silky-smooth.  Cross-dissolves are not welcome here!

Wednesday, 5 October 2016

Early Sketches / The Flute District

Hi folks! Apologies for the long delay since I've produced any work. Just wanted to finally get back on board and get some work on here. So, here's an early sketch page exploring the flute district.


I'm in the process of developing some specific UPA style building designs, so they will be up soon. But the big challenges I think we'll have with these districts are; a) making them feel unique (lots of the shapes are similar. And b) conveying material with our art direction. This district is described as glimmering towers and shiny metal. Something to think about as we move into Maya tests etc.

Thursday, 2 June 2016

YPGTTO: Murmurations, Moran, Skydivers & Steeples / Ideas #1


The artistic and technical challenge of producing sixteen-or-so minutes of original animation to accompany Britten's Young Person's Guide To The Orchestra should not be underestimated.  We've already established this musical tour of the orchestra will align with an exploration of a 'Kingdom of Sound', wherein the orchestra equates with a fabulous metropolis, and its instrument groups with distinctive 'districts' within the city. We're starting to get an impression of what some of these districts may look like, thanks to the ongoing YPGTTO Speed Paint Challenge, which has seen the students, alumni and staff of Computer Animation Arts create quick, instinctive digital concept paintings of the  various musical zones.

So far, so speculative and exciting, but experience tells us that sixteen-or-so minutes of disembodied fly-throughs could pall pretty quickly, leaving audiences restless and disengaged. In addition to the 'kingdom of sound' concept, we needed to identify an additional narrative element - a character or characters - by which to personalise and specify the journey for audiences.  By 'character', we don't mean humans, but rather thinking about the ways in which musical notation itself might be anthropomorphised suitably.

YPGTTO excerpt of score


We're thinking birds - or rather musical notation behaving like birds, the similarities between groups of musical notation gathering along staves and groups of musical creatures gathering on telephone wires being satisfyingly self-evident.  We're imagining a moment in the earliest section of the piece when the musical notes corresponding to the principle theme of YPGTTO are somehow 'let fly' from their staves, to take to the air as a flock, to soar and to murmurate, to lead the audience on their journey through the kingdom of sound.








We're sure that we don't want the musical notation to 'be' birds, but rather behave in bird-like ways.  We want to flirt with abstraction throughout the YPGTTO film, encompassing sequences wherein our cities become experiences of light, shape and activity before coalescing again into discernible structures and spatial relations.  A couple of references came immediately to mind in terms of dealing with the idea of treatments for the notation flocks: the Beethoven's 5th section in Disney's Fantasia 2000 and most usefully, Norman McLaren's Le Merle, in which very simple abstract shapes combine over and over to perform the bird-like behaviours of McLaren's titular creature.

Still from Beethoven's 5th Symphony sequence / Fantasia 2000 / 2000

Beethoven's 5th Symphony / Fantasia 2000 / 2000

Still from Le Merle / Norman McLaren / 1959

Le Merle / Norman McLaren / 1959


Our discussions in regards to using the flock of musical notation as a device within the YPGTTO animation have included ways in which we might be able to single out a particular character (or characters) amongst the many as a further means of engaging audiences for the sixteen minute duration.  Fantasia 2000 provides another useful reference here; during the admittedly bizarre sequence where all the whales levitate out of the sea and fly towards the midnight sun, the narrative focuses on a fearful whale calf who gets separated from his parents, before rejoining the rest of the whales at the animation's climax.  We're thinking that one - or some - of the musical notation elements might perform a similar role, in so much as it gets separated from the rest of the flock and explores the various cities from a more subjective point-of-view.

The whale calf in the Pines Of Rome sequence / Fantasia 2000 / 2000

The flying whales in the Pines Of Rome sequence  / Fantasia 2000 / 2000

One of the challenges of structuring this animation is how we can hold back the idea of the 'kingdom of sound' at the beginning of the film, but also initiate audiences into the metaphor itself.  YPGTTO begins with the full orchestra playing the complete theme that is later deconstructed by the various instruments groups.  I've always thought of this first section as functioning like an over-view of the whole world we will later be visiting, rather like one of those 'You Are Here' maps at the front gates of amusement parks. Various similes compete for precision; does this first piece equate to an orrery - a complete first over-view of something more complex? Or is it the unveiling of some great map or diagram of the Kingdom of Sound?  CAA student Vlad Yankov's speed paint response to this first section of YPGTTO gets close to what I'm seeing; a diagrammatic representation of an entire world; a schematic, or blue-print - and definitely an ariel view, as if the audience is held high above the terrain.


The Map / Vlad Yankov


YPGTTO #1 / Main Theme


So what does this 'map room' or observatory look like?  We're not sure, but our imaginations are flirting with something circular or planetarium-like - something architectural, and something too with the quality of an antique architectural drawing or architectural model: are we looking at a miniature 'occlusion pass' version of the kingdom of sound in the centre of a dome, the inner surface of which is papered with the YPGTTO score?

Isaac Newton Cenotaph / Étienne-Louis Boulée, 1784
Isaac Newton Cenotaph / Étienne-Louis Boulée, 1784
Conrad Roland's drawing for an exhibition hall with floating levels, 1964

Something we do know is that the YPGTTO Map Room sits high above the Kingdom Of Sound it describes.  We know this because the second piece of Britten's YPGTTO focuses on the flutes and everything about the music suggests a descent of some kind.  The piece is ethereal and floaty and it encourages us to imagine our newly-released flock of musical notations spiralling down past the topmost towers of the flute district...

YPGTTO #2 / The Flutes

So maybe the floor of the Map Room winds open, iris-like, at the conclusion of YPGTTO's first theme to reveal the world below...


The One World Observatory, One World Trade Centre, New York

The Moon Door / Game Of Thrones

Having cited what is ethereal about YPGTTO's flutes, the skydiving scene from Gareth Edward's Godzilla (2014) is a contradictory reference, but there's something about the height, scale and POV of some of these shots that resonate in terms of how we might ensure the audience for our animation experiences a similar sense of the cinematic.



Some gentler references now as we continue to think about how those musical notation marks might spiral their way down through the 'moon door' of the Map Room, in the same way perhaps that sycamore seeds helicopter towards the ground or like the unhurried flight of a dandelion seed?


Types of wind dispersed seed

Dandelion seeds

As we listen to 'The Flutes', and think more about the descent of our musical notation characters from the map room above, the impression that we're seeing them descend past an ariel architecture of flute-inspired spires becomes irrefutable... 

The Flute City / Dee Crisbacher

The Flute City / Will Huntley

... likewise the sense that we're beginning our journey into the Kingdom Of Sound at the first break of day, the towers of The Flute District shrouded in clouds and in the mists of the morning.


Dubai

Dubai

I'm reminded of the Venice paintings by Thomas Moran; their soft golden impressionism has exactly this mood of our first glimpse of The Flute District, as we follow our notation characters in their unhurried descent to the earth.


Moonlight in Venice / Thomas Moran / 1898
The Pearl Of Venice / Thomas Moran / 1899

So now to put some of these impressions to work!