Showing posts with label The Bassoon District. Show all posts
Showing posts with label The Bassoon District. Show all posts

Wednesday, 19 July 2017

YPGTTO: The Basoon District Texture & Compositing Tests Continued...

The Bassoon District Shot RedLA 01: Basic Composite.

 The Bassoon District Shot RedOTS_02: Basic Composite.

 The Bassoon District Shot RedOTS_04: Basic Composite.

 The Bassoon District Shot RedPOV_01: Basic Composite. 

Another step forward in the Bassoon District

YPGTTO: The Basoon District Texture & Compositing Tests



Bassoon District Shot 5: Basic Composite

After a bit of colour re-distribution and blending the Bassoon buildings are starting to belong together and harmonise.

Friday, 14 July 2017

Digital Sets: The Clarinet District - Street Scenes #1 & #2

I've begun to construct some scenes for The Clarinet District. Both of these sets are built for some close-up scenes of Red and Yellow as they chase each other around the streets. Street Scene #1 also contains the entrance into The Bassoon District.

Street Scene #1
 
Street Scene #1

Street Scene #1 - The Bassoon District Entrance

Street Scene #1 - Birds Eye View

Street Scene #2

Friday, 19 May 2017

Environment/Asset Design- The Bassoon District- Signage and Doors

A while ago I created some Bassoon signage. The wall mounted version 3 seems to be the way to go. 

I also, more recently, explored the 'Ominous Door' Red goes through to arrive at the Bassoon District. There are so many lovely valves and shapes on the bassoon, they really lent themselves to giant ornate doors you'd expect in a more fantasy setting. 

1 was a large single door. 2 was a symmetrical gate and 3 was an asymmetrical gate, with a smaller door on the right side.



Saturday, 5 November 2016

Environment Design: The Bassoon District

A few small updates whilst I've been trying to catch up on goings on. The big goal is to get this world designed so that asset creation can begin, and for that, we need an art bible. So, for each district, I'm hoping to generate some colour keys, composition shots and production assets which artists can use as a reference to build the world in Maya. Here're a few new (and some old) sketches for the Bassoon District.