tag:blogger.com,1999:blog-165730888468364800.post307125735716734890..comments2023-06-15T05:37:32.941-07:00Comments on Computer Animation Arts / One Is More : YPGTTO: Preproduction Test #01 - Simplicity and Restrictiontutorphilhttp://www.blogger.com/profile/11842833126210822641noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-165730888468364800.post-37770452412602297882016-07-24T13:34:01.878-07:002016-07-24T13:34:01.878-07:00I was very excited to see these, Jordan - loved th...I was very excited to see these, Jordan - loved the simple things, like the white coloured 'car/raindrop' that appears and disappears depending on its background element; it's just this level of 'small dynamism' that I think we can really milk in terms of creating the visual bustle - you've got the expansiveness too, that all important sense of scale. Bring it on, I say!!!tutorphilhttps://www.blogger.com/profile/11842833126210822641noreply@blogger.comtag:blogger.com,1999:blog-165730888468364800.post-82674463761265500282016-07-24T07:19:27.509-07:002016-07-24T07:19:27.509-07:00Thanks Ethan, it's certainly a possibility. I&...Thanks Ethan, it's certainly a possibility. I've used vertex painting in the past, which although is really simplified, can be used in some interesting ways if art directed correctly.<br /><br />See here - http://jordanbuckner.blogspot.co.uk/2015/04/computer-animation-or-how-i-learnt-to.html<br /><br />It can actually be a pretty creative way of tackling shading purely because of these simple restrictions. Jordan Bucknerhttps://www.blogger.com/profile/08081338627490517416noreply@blogger.comtag:blogger.com,1999:blog-165730888468364800.post-30859832276197645862016-07-24T00:09:10.431-07:002016-07-24T00:09:10.431-07:00Cool stuff!
Amazing what can be achieved with sim...Cool stuff!<br /><br />Amazing what can be achieved with simple shapes and shaders.<br /><br />I have actually been wondering whether (in some cases) it might be useful to use Maya's own 3D painting capabilities. I know it's never going to be a patch on Photoshop or Mudbux etc, but maybe for painting quick and simple strokes without needing to leave Maya may come in useful. Especially for getting quick textured results in a first pass.AFlockOfPixelshttps://www.blogger.com/profile/05669296239837694573noreply@blogger.com